Locathah Hunter

(Ghosts of Saltmarsh)

Medium humanoid (locathah), Neutral

Armor Class14 (natural armor)
Hit Points33 (6d8 + 6)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
13 (+1) 14 (+2) 12 (+1) 11 (+0) 14 (+2) 11 (+0)
Saving ThrowsDex +4, Wis +4
SkillsAthletics +3, Perception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 14
LanguagesAquan, Common
Challenge2

Traits

Leviathan Will.

The hunter has advantage on saving throws against spells and effects that control its actions.

Limited Amphibiousness.

The hunter can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Multiattack.

The hunter makes two attacks with its envenomed crossbow.

Envenomed Crossbow.

Ranged Attack Roll: +4 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Club.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.