Lords' Alliance Guard

(Out of the Abyss)

Medium humanoid (dwarf), Chaotic Good

Armor Class16 (chain shirt, shield)
Hit Points11 (2d8 + 2)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 12 (+1) 12 (+1) 10 (+0) 11 (+0) 10 (+0)
Saving Throws—
SkillsPerception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
Languages—
Challenge1/4

Traits

Dwarven Resilience.

The guard has advantage on saving throws against poison.

Actions

Halberd.

Melee Attack Roll: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.