Lorehold Apprentice

(Strixhaven: A Curriculum of Chaos)

Small humanoid (wizard), Any alignment

Armor Class12
Hit Points33 (6d8 + 6)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 13 (+1) 15 (+2) 12 (+1) 11 (+0)
Saving ThrowsCon +3, Int +4
SkillsHistory +6, Insight +3, Investigation +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
LanguagesCommon plus any two languages
Challenge2

Actions

Scroll Bash.

Melee Spell Attack Roll: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage.

Reduce to Memory (Recharge 6).

Thundering golden energy erupts around a creature the apprentice can see within 90 feet of it. The creature must make a DC 12 Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.

Reactions

Learn from the Past (2/Day).

When another creature within 60 feet of the apprentice misses a target with an attack roll, the apprentice magically enables the attacker to reroll the attack roll. It must use the new roll.

Spellcasting

The apprentice casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 12):

At will: guidance, light

1 each/day: comprehend languages, locate object, mage armor