Small humanoid (wizard), Any alignment
| Armor Class | 13 |
|---|---|
| Hit Points | 60 (11d8 + 11) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
| Saving Throws | Con +3, Int +5 |
|---|---|
| Skills | History +7, Insight +3, Investigation +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | Common plus any two languages |
| Challenge | 4 |
The pledgemage makes two Scroll Bash attacks.
Melee Spell Attack Roll: +5 to hit, reach 30 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage.
Thundering golden energy erupts around a creature the pledgemage can see within 90 feet of it. The creature must make a DC 13 Constitution saving throw, taking 44 (8d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
When another creature within 60 feet of the pledgemage misses a target with an attack roll, the pledgemage magically enables the attacker to reroll the attack roll. It must use the new roll.
The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: guidance, light
2 each/day: comprehend languages, locate object
1 each/day: mage armor, speak with dead, stone shape