Lorthuun

(Out of the Abyss)

Large aberration, Lawful Evil

Armor Class18 (natural armor)
Hit Points180 (19d10 + 76)
Speed0 ft., fly 20 ft. (hover)
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 18 (+4) 17 (+3) 15 (+2) 17 (+3)
Saving ThrowsCha +8, Int +8, Wis +7
SkillsPerception +12
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiesprone
Sensesdarkvision 120 ft., passive Perception 22
LanguagesDeep Speech, Undercommon
Challenge9

Traits

Antimagic Cone.

Lorthuun's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, Lorthuun decides which way the cone faces and whether the cone is active. The area works against Lorthuun's own eye rays.

Actions

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

Eye Rays.

The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:

  • The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature.

  • The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • The targeted creature must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.

  • If the target is a creature, it must succeed on a DC 16 Strength saving throw or the beholder moves it up to 30 feet in any direction. It is restrained by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is incapacitated.

    If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.

Legendary Actions

Eye Ray.

Lorthuun uses one random eye ray.