Lothar

(Minsc and Boo's Journal of Villainy)

Medium humanoid (human), Lawful Neutral

Armor Class13
Hit Points210 (28d8 + 84)
Speed30 ft., fly 50 ft. in raven and hybrid forms
STRDEXCONINTWISCHA
18 (+4) 16 (+3) 16 (+3) 11 (+0) 10 (+0) 10 (+0)
Saving Throws—
SkillsInsight +4, Perception +4, Stealth +7, Survival +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesbludgeoning, piercing, slashing damage from nonmagical weapons that aren't silvered
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon, Orc
Challenge9

Traits

Mimicry.

Lothar can mimic simple sounds he has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.

Actions

Multiattack (Humanoid or Hybrid Form Only).

Lothar makes three Greataxe attacks.

Greataxe (Humanoid or Hybrid Form Only).

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage, 14 (1d12 + 8) while in a rage.

Beak (Raven or Hybrid Form Only).

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 1 piercing damage in raven form, or 6 (1d4 + 4) piercing damage in hybrid form. If the target is Humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with wereraven Player Characters as Lycanthropes.

Change Shape.

Lothar can use his action to polymorph into a raven-humanoid hybrid, or into a Small raven, or back into his true form, which is Humanoid. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed. Lothar reverts to his true form if he dies.

Spellcasting

Lothar casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At will: blade ward, eldritch blast, message

1 each/day: bane, charm person, daylight, faerie fire, fear, misty step, plane shift