Medium humanoid (elf), Chaotic Neutral
| Armor Class | 16 (studded leather armor) |
|---|---|
| Hit Points | 66 (12d8 + 12) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
| Saving Throws | Dex +6, Str +3 |
|---|---|
| Skills | Athletics +3, Insight +4, Nature +3, Perception +4, Stealth +6, Survival +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Common, Draconic, Dwarvish, Giant, Goblin |
| Challenge | 4 |
Môrgæn has advantage on saving throws against being charmed, and magic can't put her to sleep.
Môrgæn makes three attacks with her scimitars or her longbow.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Ranged Attack Roll: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Môrgæn's spellcasting ability is Intelligence. She can innately cast the following spells, requiring no material components:
At will: mage hand
Môrgæn is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following ranger spells prepared:
Level 1 (4 slots): alarm, animal friendship, hunter's mark
Level 2 (3 slots): pass without trace, spike growth
Level 3 (2 slots): conjure animals