Medium humanoid, Chaotic Neutral
| Armor Class | 11 |
|---|---|
| Hit Points | 9 (2d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +4, Deception +5, Sleight of hand +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common |
| Challenge | 1/8 |
Melee or Ranged Spell Attack Roll: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.
The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12):
At will: Light, Mage Hand, Minor Illusion
1 each/day: Charm Person, Disguise Self, Silent Image