Maggie Keeneyes (Tier 2)

(Critical Role: Call of the Netherdeep)

Large giant (ogre), Lawful Neutral

Armor Class15 (chain shirt)
Hit Points114 (12d10 + 48)
Speed30 ft., swim 30 ft.
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 18 (+4) 14 (+2) 16 (+3) 8 (-1)
Saving ThrowsCon +7, Str +7
SkillsAthletics +7, Insight +6, Perception +6, Persuasion +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiesfrightened
Sensesdarkvision 60 ft., passive Perception 16
LanguagesCommon, Giant
Challenge5

Traits

Push.

Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 15 Strength saving throw; on a failed save, the target is pushed up to 10 feet horizontally away from Maggie and knocked prone.

Tactical Readiness.

Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.

Actions

Multiattack.

Maggie makes two Giant Maul or Hammer Toss attacks.

Giant Maul.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Hammer Toss.

Ranged Attack Roll: +7 to hit, range 20/60 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.