Large giant (ogre), Lawful Neutral
| Armor Class | 15 (chain shirt) |
|---|---|
| Hit Points | 114 (12d10 + 48) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 18 (+4) | 14 (+2) | 16 (+3) | 8 (-1) |
| Saving Throws | Con +7, Str +7 |
|---|---|
| Skills | Athletics +7, Insight +6, Perception +6, Persuasion +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | frightened |
| Senses | darkvision 60 ft., passive Perception 16 |
| Languages | Common, Giant |
| Challenge | 5 |
Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 15 Strength saving throw; on a failed save, the target is pushed up to 10 feet horizontally away from Maggie and knocked prone.
Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.
Maggie makes two Giant Maul or Hammer Toss attacks.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Ranged Attack Roll: +7 to hit, range 20/60 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.