Large giant (ogre), Lawful Neutral
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 142 (15d10 + 60) |
| Speed | 30 ft., swim 30 ft. (ruidium armor) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 14 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 8 (-1) |
| Saving Throws | Con +7, Str +8 |
|---|---|
| Skills | Athletics +8, Insight +5, Perception +5, Persuasion +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | psychic (granted by ruidium armor) |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | darkvision 60 ft., passive Perception 16 |
| Languages | Common, Giant |
| Challenge | 8 |
Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 16 Strength saving throw; on a failed save, the target is pushed up to 15 feet horizontally away from Maggie and knocked prone.
Maggie wears a suit of ruidium armor (plate; see appendix B). If Maggie rolls a 1 on a saving throw while wearing the armor, she must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.
Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.
Maggie makes two Heavy Greataxe or Hammer Toss attacks.
Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 5) slashing damage.
Ranged Attack Roll: +8 to hit, range 20/60 ft., one target. Hit: 15 (4d4 + 5) bludgeoning damage.