Maggie Keeneyes (Tier 3)

(Critical Role: Call of the Netherdeep)

Large giant (ogre), Lawful Neutral

Armor Class18 (plate armor)
Hit Points142 (15d10 + 60)
Speed30 ft., swim 30 ft. (ruidium armor)
STRDEXCONINTWISCHA
20 (+5) 14 (+2) 18 (+4) 14 (+2) 14 (+2) 8 (-1)
Saving ThrowsCon +7, Str +8
SkillsAthletics +8, Insight +5, Perception +5, Persuasion +5
Damage Vulnerabilities—
Damage Resistancespsychic (granted by ruidium armor)
Damage Immunities—
Condition Immunitiescharmed; frightened
Sensesdarkvision 60 ft., passive Perception 16
LanguagesCommon, Giant
Challenge8

Traits

Push.

Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 16 Strength saving throw; on a failed save, the target is pushed up to 15 feet horizontally away from Maggie and knocked prone.

Special Equipment.

Maggie wears a suit of ruidium armor (plate; see appendix B). If Maggie rolls a 1 on a saving throw while wearing the armor, she must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.

Tactical Readiness.

Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.

Actions

Multiattack.

Maggie makes two Heavy Greataxe or Hammer Toss attacks.

Heavy Greataxe.

Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 5) slashing damage.

Hammer Toss.

Ranged Attack Roll: +8 to hit, range 20/60 ft., one target. Hit: 15 (4d4 + 5) bludgeoning damage.