Magister Umbero Zastro

(Waterdeep: Dragon Heist)

Medium humanoid (half-elf), Lawful Neutral

Armor Class11
Hit Points9 (2d8)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 12 (+1) 11 (+0) 12 (+1) 14 (+2) 16 (+3)
Saving Throws—
SkillsDeception +5, Insight +4, Persuasion +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon, Elvish
Challenge0

Traits

Fey Ancestry.

Umbero has advantage on saving throws against being charmed and magic can't put him to sleep.

Actions

Rapier.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry.

The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.