Small elemental, Neutral Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 22 (5d6 + 5) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +3 |
| Damage Vulnerabilities | cold |
| Damage Resistances | — |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Ignan, Terran |
| Challenge | 1/2 |
When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Melee Attack Roll: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
At will: heat metal
Small elemental, Neutral Evil
| Armor Class | 11 |
|---|---|
| Hit Points | 18 (4d6 + 4) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +3 |
| Damage Vulnerabilities | cold |
| Damage Resistances | — |
| Damage Immunities | fire; poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | Darkvision 60 ft., passive Perception 10 |
| Languages | Primordial (Ignan, Terran) |
| Challenge | 1/2 |
The mephit explodes when it dies. dex DC 11, each creature in a 5-foot Emanation [Area of Effect] originating from the mephit. Failure: 7 (2d6) Fire damage. Success: Half damage.
Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.
dex DC 11, each creature in a 15-foot Cone [Area of Effect]. Failure: 7 (2d6) Fire damage. Success: Half damage.