Male Steeder

Medium monstrosity, Unaligned

Armor Class12 (natural armor)
Hit Points13 (2d8 + 4)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
15 (+2) 12 (+1) 14 (+2) 2 (-4) 10 (+0) 3 (-4)
Saving Throws—
SkillsPerception +4, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 14
Languages—
Challenge1/4

Traits

Extraordinary Leap.

The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.

Spider Climb.

The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage.

Sticky Leg.

Melee Attack Roll: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck to the steeder's leg and grappled (escape DC 12). The steeder can have only one creature grappled at a time.