Medium humanoid (human, wizard), Lawful Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 214 (33d8 + 66) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 23 (+6) | 15 (+2) | 16 (+3) |
| Saving Throws | Int +11, Wis +7 |
|---|---|
| Skills | Arcana +11, History +11, Insight +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | psychic |
| Condition Immunities | charmed |
| Senses | Darkvision 60 ft., passive Perception 12 |
| Languages | Common, Draconic, Infernal, Undercommon |
| Challenge | 13 |
Manshoon has Advantage on saving throws against spells and other magical effects.
Manshoon makes three Arcane Burst attacks. He can replace two attacks with a use of Spellcasting.
Melee or Ranged Attack Roll: +11, reach 5 ft., or range 120 ft. Hit: 32 (4d12 + 6) Force damage.
Manshoon casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 19):
At will: Detect Magic, Detect Thoughts, Light, Lightning Bolt (level 4 version), Mage Armor (included in AC), Mage Hand, Prestidigitation
2 each/day: Scrying, Sending, Wall of Force
1 each/day: Befuddlement, Clone, Finger of Death, Mind Blank (cast before combat), Simulacrum
Manshoon casts Misty Step, using the same spellcasting ability as Spellcasting.
At will: Misty Step
Manshoon casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
At will: Counterspell, Shield
Medium humanoid (human), Lawful Evil
| Armor Class | 19 (robe of the archmagi, staff of power) |
|---|---|
| Hit Points | 126 (23d8 + 23) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 23 (+6) | 15 (+2) | 16 (+3) |
| Saving Throws | Cha +5, Con +3, Dex +4, Int +13, Str +2, Wis +9 |
|---|---|
| Skills | Arcana +11, History +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, Draconic, Goblin, Infernal, Orc, Undercommon |
| Challenge | 13 |
Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his statistics). Roll 2d10 to determine how many charges the staff has remaining.
While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and other magical effects.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands. Manshoon can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.
Manshoon is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips: fire bolt, light, mage hand, prestidigitation, shocking grasp
Level 1 (4 slots): detect magic, mage armor, magic missile, shield
Level 2 (3 slots): detect thoughts, mirror image, misty step
Level 3 (3 slots): counterspell, lightning bolt, sending
Level 4 (3 slots): fire shield, greater invisibility, polymorph
Level 5 (3 slots): Bigby's hand, scrying, wall of force
Level 6 (1 slots): flesh to stone, globe of invulnerability
Level 7 (1 slots): finger of death, simulacrum
Level 8 (1 slots): feeblemind, mind blank
Level 9 (1 slots): imprisonment, power word kill