Manshoon

Medium humanoid (human), Lawful Evil

Armor Class19 (robe of the archmagi, staff of power)
Hit Points126 (23d8 + 23)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 12 (+1) 23 (+6) 15 (+2) 16 (+3)
Saving ThrowsCha +5, Con +3, Dex +4, Int +13, Str +2, Wis +9
SkillsArcana +11, History +11
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon, Draconic, Goblin, Infernal, Orc, Undercommon
Challenge13

Traits

Special Equipment.

Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his statistics). Roll 2d10 to determine how many charges the staff has remaining.

Magic Resistance.

While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and other magical effects.

Actions

Metal Fist.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Staff of Power.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands. Manshoon can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.

Spellcasting

Manshoon is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips: fire bolt, light, mage hand, prestidigitation, shocking grasp

Level 1 (4 slots): detect magic, mage armor, magic missile, shield

Level 2 (3 slots): detect thoughts, mirror image, misty step

Level 3 (3 slots): counterspell, lightning bolt, sending

Level 4 (3 slots): fire shield, greater invisibility, polymorph

Level 5 (3 slots): Bigby's hand, scrying, wall of force

Level 6 (1 slots): flesh to stone, globe of invulnerability

Level 7 (1 slots): finger of death, simulacrum

Level 8 (1 slots): feeblemind, mind blank

Level 9 (1 slots): imprisonment, power word kill