Large elemental, Chaotic Neutral
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 229 (17d10 + 136) |
| Speed | 30 ft., fly 60 ft., swim 90 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 12 (+1) | 26 (+8) | 18 (+4) | 17 (+3) | 18 (+4) |
| Saving Throws | Cha +8, Dex +5, Wis +7 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; cold; lightning |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | blindsight 30 ft., darkvision 120 ft., passive Perception 13 |
| Languages | Aquan |
| Challenge | 11 |
The marid can breathe air and water.
If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or carrying.
The marid makes two trident attacks.
Melee or Ranged Attack Roll: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack.
The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked prone. On a success, a target takes half the bludgeoning damage, but is neither pushed nor knocked prone.
The marid's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: create or destroy water, detect evil and good, detect magic, fog cloud, purify food and drink
3 each/day: tongues, water breathing, water walk
1 each/day: conjure elemental (water elemental only), control water, gaseous form, invisibility, plane shift
Large elemental (genie), Chaotic Neutral
| Armor Class | 17 |
|---|---|
| Hit Points | 229 (17d10 + 136) |
| Speed | 30 ft., fly 60 ft., swim 90 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 12 (+1) | 26 (+8) | 18 (+4) | 17 (+3) | 18 (+4) |
| Saving Throws | Cha +8, Dex +5 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; cold; lightning |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Blindsight 30 ft., Darkvision 120 ft., passive Perception 13 |
| Languages | Primordial (Aquan) |
| Challenge | 11 |
The marid can breathe air and water.
If the marid dies outside the Elemental Plane of Water, its body dissolves into brine, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Water.
The marid has a 30 percent chance of knowing the Wish spell. If the marid knows it, the marid can cast it only on behalf of a non-genie creature who communicates a wish in a way the marid can understand. If the marid casts the spell for the creature, the marid suffers none of the spell's stress. Once the marid has cast it three times, the marid can't do so again for 365 days.
The marid makes three Aquatic Lash attacks.
Melee Attack Roll: +10, reach 15 ft. Hit: 15 (2d8 + 6) Slashing damage plus 9 (2d8) Cold damage.
dex DC 18, each creature in a 60-foot-long, 10-foot-wide Line [Area of Effect]. Failure: 31 (9d6) Cold damage. If the target is a Huge or smaller creature, it is pushed up to 20 feet straight away from the marid and has the Prone condition. Success: Half damage only.
The marid casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: Create or Destroy Water, Detect Evil and Good, Detect Magic, Purify Food and Drink
1 each/day: Control Water, Gaseous Form, Invisibility, Plane Shift, Tongues
The marid casts Fog Cloud, using the same spellcasting ability as Spellcasting.