Large construct, Unaligned
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 94 (9d10 + 45) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 20 (+5) | 2 (-4) | 10 (+0) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison; psychic |
| Condition Immunities | charmed; deafened; exhaustion; frightened; paralyzed; poisoned; unconscious |
| Senses | darkvision 120 ft., passive Perception 10 |
| Languages | understands Gnomish but can't speak |
| Challenge | 8 |
When the maschin-i-bozorg is reduced to 0 hit points, its power source overloads, briefly superheating its outer shell. Each creature within 10 feet of the maschin-i-bozorg must make a DC 16 Constitution saving throw, taking 7 (2d6) fire damage on a failed save or half as much damage on a successful one.
The maschin-i-bozorg makes two Poison Jab attacks.
Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (4d4 + 3) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or have the poisoned condition for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The maschin-i-bozorg emits scalding steam in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 28 (8d6) fire damage on a failed save or half as much damage on a successful one.