Maschin-i-Bozorg

(Quests from the Infinite Staircase)

Large construct, Unaligned

Armor Class17 (natural armor)
Hit Points94 (9d10 + 45)
Speed20 ft.
STRDEXCONINTWISCHA
18 (+4) 16 (+3) 20 (+5) 2 (-4) 10 (+0) 1 (-5)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; psychic
Condition Immunitiescharmed; deafened; exhaustion; frightened; paralyzed; poisoned; unconscious
Sensesdarkvision 120 ft., passive Perception 10
Languagesunderstands Gnomish but can't speak
Challenge8

Traits

Overheat.

When the maschin-i-bozorg is reduced to 0 hit points, its power source overloads, briefly superheating its outer shell. Each creature within 10 feet of the maschin-i-bozorg must make a DC 16 Constitution saving throw, taking 7 (2d6) fire damage on a failed save or half as much damage on a successful one.

Actions

Multiattack.

The maschin-i-bozorg makes two Poison Jab attacks.

Poison Jab.

Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (4d4 + 3) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or have the poisoned condition for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Steam Jet (Recharge 5-6).

The maschin-i-bozorg emits scalding steam in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 28 (8d6) fire damage on a failed save or half as much damage on a successful one.