Medium humanoid (human), Neutral Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 45 (6d8 + 18) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 17 (+3) | 19 (+4) | 14 (+2) | 13 (+1) |
| Saving Throws | Wis +4 |
|---|---|
| Skills | Arcana +6, Religion +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Abyssal, Common, Infernal |
| Challenge | 4 |
When the master of souls cast a spell that deals damage, it can change the spell's damage type to necrotic.
The master of souls attacks twice with its flail.
Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 14 (4d6) necrotic damage, and the target has disadvantage on all saving throws until the end of the master of souls' next turn.
Ranged Spell Attack Roll: +6 to hit, range 120 ft., one creature. Hit: 13 (2d8) necrotic damage, and the target can't regain hit points until the start of the master of souls' next turn. If the target is undead, it has disadvantage on attack rolls against the master of souls for the same duration.
Ranged Spell Attack Roll: +6 to hit, range 60 ft., one creature. Hit: 9 (2d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned until the end of the master of souls' next turn. If the master of souls casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Ranged Spell Attack Roll: +6 to hit, range 120 ft., one target per ray (3 rays if a 2nd-level spell slot is used, 4 rays if a 3rd-level spell slot is used). Hit: 7 (2d6) fire damage per ray.
The master of souls is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips: chill touch (see "Actions" below), mage hand, message, prestidigitation
Level 1 (4 slots): burning hands, detect magic, ray of sickness (see "Actions" below), shield
Level 2 (3 slots): darkness, misty step, scorching ray (see "Actions" below)
Level 3 (2 slots): animate dead, fireball