Master Thief

Medium humanoid, Any alignment

Armor Class16 (studded leather armor)
Hit Points84 (13d8 + 26)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 18 (+4) 14 (+2) 11 (+0) 11 (+0) 12 (+1)
Saving ThrowsDex +7, Int +3
SkillsAcrobatics +7, Athletics +3, Perception +3, Sleight of hand +7, Stealth +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
Languagesany one language (usually Common) plus thieves' cant
Challenge5

Traits

Evasion.

If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided the thief isn't incapacitated.

Actions

Multiattack.

The thief makes three Shortsword or Shortbow attacks.

Shortsword.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Shortbow.

Ranged Attack Roll: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Reactions

Uncanny Dodge.

The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.