Medium humanoid (human), Lawful Good
| Armor Class | 15 (chain shirt) |
|---|---|
| Hit Points | 44 (8d8 + 8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
| Saving Throws | Dex +4, Wis +3 |
|---|---|
| Skills | Acrobatics +4, Perception +5, Performance +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | any two languages |
| Challenge | 2 |
Mattrim can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. Mattrim can confer this benefit on itself as well.
Mattrim can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear Mattrim, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Mattrim's next turn.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Attack Roll: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Mattrim is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:
Cantrips: friends, mage hand, vicious mockery
Level 1 (4 slots): charm person, healing word, heroism, sleep, thunderwave
Level 2 (3 slots): invisibility, shatter