Maude

(NERDS Restoring Harmony: Adventure Together)

Medium humanoid (goblinoid), Chaotic Evil

Armor Class17 (chain shirt, shield)
Hit Points65 (10d8 + 20)
Speed30 ft.
STRDEXCONINTWISCHA
17 (+3) 14 (+2) 14 (+2) 11 (+0) 12 (+1) 11 (+0)
Saving Throws—
SkillsIntimidation +2, Stealth +6, Survival +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Goblin
Challenge3

Traits

Brute.

A melee weapon deals one extra die of its damage when Maude hits with it (included in the attack).

Surprise Attack.

If Maude surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Heart of Hruggek.

Maude has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Actions

Multiattack.

Maude makes two melee attacks.

Morningstar.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage.

Javelin.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 3) piercing damage in melee or 5 (1d6 + 3) piercing damage at range.