Medium humanoid (goblinoid), Chaotic Evil
| Armor Class | 17 (chain shirt, shield) |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Intimidation +2, Stealth +6, Survival +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | Common, Goblin |
| Challenge | 3 |
A melee weapon deals one extra die of its damage when Maude hits with it (included in the attack).
If Maude surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Maude has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Maude makes two melee attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) piercing damage.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 3) piercing damage in melee or 5 (1d6 + 3) piercing damage at range.