Meenlock

Small fey, Neutral Evil

Armor Class15 (natural armor)
Hit Points31 (7d6 + 7)
Speed30 ft.
STRDEXCONINTWISCHA
7 (-2) 15 (+2) 12 (+1) 11 (+0) 10 (+0) 8 (-1)
Saving Throws—
SkillsPerception +4, Stealth +6, Survival +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiesfrightened
Sensesdarkvision 120 ft., passive Perception 14
Languagestelepathy 120 ft.
Challenge2

Traits

Fear Aura.

Any Beast or Humanoid that starts its turn within 10 feet of the meenlock must succeed on a DC 11 Wisdom saving throw or be frightened until the start of the creature's next turn.

Light Sensitivity.

While in bright light, the meenlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Claw.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage, and the target must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.