Megapede

(Boo's Astral Menagerie)

Gargantuan monstrosity, Unaligned

Armor Class15 (natural armor)
Hit Points175 (13d20 + 39)
Speed40 ft., climb 40 ft.
STRDEXCONINTWISCHA
22 (+6) 10 (+0) 17 (+3) 1 (-5) 10 (+0) 3 (-4)
Saving ThrowsCon +7, Wis +4
SkillsPerception +8, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 18
Languages—
Challenge11

Actions

Multiattack.

The megapede makes one Bite attack and uses either Life Drain or Psychic Bomb.

Bite.

Melee Attack Roll: +10 to hit, reach 20 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 22 (5d8) poison damage.

Life Drain.

The megapede magically drains life energy from other creatures nearby. Each creature within 15 feet of the megapede must make a DC 15 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.

Psychic Bomb.

The megapede targets one creature it can see within 60 feet of itself. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 22 (5d8) psychic damage and is incapacitated until the end of its next turn. On a successful save, the target takes half as much damage and isn't incapacitated.