Melannor Fellbranch

(Waterdeep: Dragon Heist)

Medium humanoid (half-elf), Chaotic Good

Armor Class11, 16 with barkskin
Hit Points27 (5d8 + 5)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 12 (+1) 13 (+1) 12 (+1) 15 (+2) 11 (+0)
Saving Throws—
SkillsMedicine +4, Nature +3, Perception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon, Elvish
Challenge2

Traits

Fey Ancestry.

Melannor has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Quarterstaff.

Melee Attack Roll: +2 to hit or Melee Weapon Attack +4 to hit with shillelagh, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

Spellcasting

Melannor is a 4th-level spellcaster. His spellcasting ability is Wisdom. He has the following druid spells prepared:

Cantrips: druidcraft, produce flame, shillelagh

Level 1 (4 slots): entangle, longstrider, speak with animals, thunderwave

Level 2 (3 slots): animal messenger, barkskin