Meletian Hoplite

(Mythic Odysseys of Theros)

Medium humanoid, Any alignment

Armor Class18 (breastplate, shield)
Hit Points49 (9d8 + 9)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 12 (+1) 16 (+3) 13 (+1) 11 (+0)
Saving ThrowsDex +4, Int +5
SkillsArcana +5, History +5, Perception +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCommon
Challenge3

Actions

Multiattack.

The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.

Spear.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Shield Bash.

Melee Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Ray of Frost (Cantrip).

Ranged Spell Attack Roll: +5 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the hoplite's next turn.

Spellcasting

The hoplite is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips: mage hand, minor illusion, ray of frost (see "Actions" below)

Level 1 (4 slots): color spray, expeditious retreat, sleep

Level 2 (2 slots): blur, cloud of daggers, invisibility