Medium humanoid, Any alignment
| Armor Class | 18 (breastplate, shield) |
|---|---|
| Hit Points | 49 (9d8 + 9) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
| Saving Throws | Dex +4, Int +5 |
|---|---|
| Skills | Arcana +5, History +5, Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common |
| Challenge | 3 |
The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Melee Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Ranged Spell Attack Roll: +5 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the hoplite's next turn.
The hoplite is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips: mage hand, minor illusion, ray of frost (see "Actions" below)
Level 1 (4 slots): color spray, expeditious retreat, sleep
Level 2 (2 slots): blur, cloud of daggers, invisibility