Medium humanoid (human), Lawful Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 143 (22d8 + 44) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
| Saving Throws | Con +6, Str +9 |
|---|---|
| Skills | Athletics +9, Survival +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, Deep Speech, telepathy 60 ft. |
| Challenge | 9 |
Meloon wields Azuredge but can't attune to it, and thus gains none of its benefits.
Meloon can reroll a saving throw that he fails. He must use the new roll.
As a bonus action, Meloon can regain 20 hit points.
Meloon makes four attacks with Azuredge.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.