Meloon Wardragon

(Waterdeep: Dragon Heist)

Medium humanoid (human), Lawful Evil

Armor Class18 (plate armor)
Hit Points143 (22d8 + 44)
Speed30 ft.
STRDEXCONINTWISCHA
20 (+5) 15 (+2) 14 (+2) 10 (+0) 14 (+2) 15 (+2)
Saving ThrowsCon +6, Str +9
SkillsAthletics +9, Survival +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon, Deep Speech, telepathy 60 ft.
Challenge9

Traits

Special Equipment.

Meloon wields Azuredge but can't attune to it, and thus gains none of its benefits.

Indomitable (2/Day).

Meloon can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest).

As a bonus action, Meloon can regain 20 hit points.

Actions

Multiattack.

Meloon makes four attacks with Azuredge.

Azuredge.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.