Large celestial, Lawful Neutral
| Armor Class | 13 (mage armor) |
|---|---|
| Hit Points | 75 (10d10 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 15 (+2) | 18 (+4) | 16 (+3) | 15 (+2) |
| Saving Throws | Cha +5, Int +7, Wis +6 |
|---|---|
| Skills | Insight +9, Perception +6, Persuasion +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Common, Giant, telepathy 60 ft. (see also Mercane telepathy) |
| Challenge | 5 |
The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.
The mercane makes three Psi-Imbued Blade attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and if the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened of the mercane until the end of the target's next turn.
The mercane casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: detect magic, light
1 each/day: dimension door, invisibility, mage armor (self only)