Medium humanoid, Unaligned
| Armor Class | 15 (chain shirt) |
|---|---|
| Hit Points | 26 (4d8 + 8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
| Saving Throws | Con +4, Str +4 |
|---|---|
| Skills | Athletics +4, Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common |
| Challenge | 1 |
The mercenary has advantage on savings throws against being charmed, frightened, grappled, or restrained while within 5 feet of at least one ally.
Once per turn, the mercenary can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the mercenary that isn't incapacitated.
The mercenary makes two longsword attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Ranged Attack Roll: +4 to hit, range
100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.