Mercenary Envoy

(Adventures in the Forgotten Realms: From Cyan Depths)

Medium humanoid, Unaligned

Armor Class15 (chain shirt)
Hit Points26 (4d8 + 8)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 15 (+2) 15 (+2) 10 (+0) 12 (+1) 9 (-1)
Saving ThrowsCon +4, Str +4
SkillsAthletics +4, Perception +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCommon
Challenge1

Traits

Inspired Courage.

The mercenary has advantage on savings throws against being charmed, frightened, grappled, or restrained while within 5 feet of at least one ally.

Martial Advantage.

Once per turn, the mercenary can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the mercenary that isn't incapacitated.

Actions

Multiattack.

The mercenary makes two longsword attacks.

Longsword.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Heavy Crossbow.

Ranged Attack Roll: +4 to hit, range

100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.