Mercion

(The Wild Beyond the Witchlight)

Medium humanoid (cleric, human), Lawful Good

Armor Class19 (plate armor)
Hit Points31 (9d8 - 9)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 10 (+0) 9 (-1) 12 (+1) 17 (+3) 17 (+3)
Saving ThrowsCha +5, Wis +5
SkillsInsight +5, Medicine +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCommon, Dwarvish
Challenge3

Traits

Special Equipment.

Mercion wields a +1 quarterstaff.

Actions

Multiattack.

Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a use of Spellcasting.

Divine Radiance.

Melee or Ranged Spell Attack Roll: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) radiant damage.

+1 Quarterstaff.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage when used with two hands.

Radiant Fire (Recharge 5-6).

Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

Spellcasting

Mercion casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: light, spare the dying

1/day: death ward

2 each/day: command, create food and water, cure wounds, faerie fire, hold person, revivify