Medium humanoid (cleric, human), Lawful Good
| Armor Class | 19 (plate armor) |
|---|---|
| Hit Points | 31 (9d8 - 9) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 17 (+3) |
| Saving Throws | Cha +5, Wis +5 |
|---|---|
| Skills | Insight +5, Medicine +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common, Dwarvish |
| Challenge | 3 |
Mercion wields a +1 quarterstaff.
Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a use of Spellcasting.
Melee or Ranged Spell Attack Roll: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) radiant damage.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage when used with two hands.
Mercion creates a magical explosion of fiery radiance centered on a point she can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on that point must make a DC 13 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
Mercion casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: light, spare the dying
1/day: death ward
2 each/day: command, create food and water, cure wounds, faerie fire, hold person, revivify