Medium humanoid (merfolk), Neutral
| Armor Class | 12 |
|---|---|
| Hit Points | 22 (4d8 + 4) |
| Speed | 10 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
| Saving Throws | Dex +4 |
|---|---|
| Skills | Athletics +3, Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Aquan, Common |
| Challenge | 1 |
The salvager can breathe air and water.
The salvager makes two attacks with its coral rapier.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the creature must succeed on a DC 12 Constitution saving throw or be paralyzed until the end of its next turn.