Merfolk Skirmisher

(2024 Monster Manual)

Medium elemental, Neutral

Armor Class11
Hit Points11 (2d8 + 2)
Speed10 ft., swim 40 ft.
STRDEXCONINTWISCHA
10 (+0) 13 (+1) 12 (+1) 11 (+0) 14 (+2) 12 (+1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon, Primordial (Aquan)
Challenge1/8

Traits

Amphibious.

The merfolk can breathe air and water.

Actions

Ocean Spear.

Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.