Merfolk Wavebender

(2024 Monster Manual)

Medium elemental, Neutral

Armor Class14
Hit Points97 (15d8 + 30)
Speed10 ft., swim 40 ft.
STRDEXCONINTWISCHA
10 (+0) 18 (+4) 14 (+2) 13 (+1) 19 (+4) 15 (+2)
Saving ThrowsCha +5, Con +5, Dex +7, Wis +7
SkillsPerception +7
Damage Vulnerabilities—
Damage Resistancescold
Damage Immunities—
Condition Immunities—
Sensespassive Perception 17
LanguagesCommon, Primordial (Aquan)
Challenge6

Traits

Amphibious.

The merfolk can breathe air and water.

Actions

Multiattack.

The merfolk makes two Aquatic Burst attacks.

Aquatic Burst.

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 60 ft. Hit: 20 (3d10 + 4) Cold damage. If the target is a Large or smaller creature, it has the Prone condition.

Reactions

Watery Rebuke.

Trigger: An enemy the merfolk can see enters a space within 5 feet of the merfolk. dstr DC 15, the triggering enemy. Failure: 14 (4d6) Cold damage. If the target is Large or smaller, it is pushed up to 30 feet straight away from the merfolk by conjured water.

Spellcasting

The merfolk casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 15):

At will: Elementalism, Light

1 each/day: Control Water, Create or Destroy Water