Merregon

Medium fiend (devil), Lawful Evil

Armor Class16 (natural armor)
Hit Points45 (6d8 + 18)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 17 (+3) 6 (-2) 12 (+1) 8 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancescold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunitiesfire; poison
Condition Immunitiesfrightened; poisoned
Sensesdarkvision 60 ft., passive Perception 11
Languagesunderstands Infernal but can't speak, telepathy 120 ft.
Challenge4

Traits

Devil's Sight.

Magical darkness doesn't impede the merregon's darkvision.

Magic Resistance.

The merregon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The merregon makes three Halberd attacks.

Halberd.

Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Heavy Crossbow.

Ranged Attack Roll: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Reactions

Loyal Bodyguard.

When another Fiend within 5 feet of the merregon is hit by an attack roll, the merregon causes itself to be hit instead.