Merrow

Large monstrosity, Chaotic Evil

Armor Class13 (natural armor)
Hit Points45 (6d10 + 12)
Speed10 ft., swim 40 ft.
STRDEXCONINTWISCHA
18 (+4) 10 (+0) 15 (+2) 8 (-1) 10 (+0) 9 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesAbyssal, Aquan
Challenge2

Traits

Amphibious.

The merrow can breathe air and water.

Actions

Multiattack.

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon.

Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.