Merrow Doublespeaker

(Lorwyn: First Light)

Medium monstrosity, Lawful Evil

Armor Class14
Hit Points67 (9d8 + 27)
Speed20 ft., swim 40 ft.
STRDEXCONINTWISCHA
18 (+4) 17 (+3) 16 (+3) 12 (+1) 13 (+1) 16 (+3)
Saving ThrowsCha +5, Dex +5
SkillsDeception +5, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
SensesDarkvision 120 ft., passive Perception 11
LanguagesCommon, Primordial (Aquan)
Challenge4

Traits

Amphibious.

The merrow can breathe air and water.

Mimicry.

The merrow can mimic voices and animal sounds. A creature that hears the mimicries can tell they are imitations with a successful DC 15 Wisdom (Insight) check.

Actions

Multiattack.

The merrow makes three Spined Tail attacks. It can replace one of these attacks with a use of Spellcasting to cast Command.

Spined Tail.

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 14 (3d6 + 4) Piercing damage.

Spellcasting

The merrow casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

At will: Command, Mage Hand, Minor Illusion