Medium monstrosity, Lawful Evil
| Armor Class | 14 |
|---|---|
| Hit Points | 67 (9d8 + 27) |
| Speed | 20 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
| Saving Throws | Cha +5, Dex +5 |
|---|---|
| Skills | Deception +5, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 120 ft., passive Perception 11 |
| Languages | Common, Primordial (Aquan) |
| Challenge | 4 |
The merrow can breathe air and water.
The merrow can mimic voices and animal sounds. A creature that hears the mimicries can tell they are imitations with a successful DC 15 Wisdom (Insight) check.
The merrow makes three Spined Tail attacks. It can replace one of these attacks with a use of Spellcasting to cast Command.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 14 (3d6 + 4) Piercing damage.
The merrow casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
At will: Command, Mage Hand, Minor Illusion