Large monstrosity, Chaotic Evil
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 30 (4d10 + 8) |
| Speed | 10 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Abyssal, Aquan, Common |
| Challenge | 1 |
The merrow can breathe air and water.
The merrow makes two Rend attacks.
Melee Attack Roll: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) piercing damage.