Merrow Haranguer

(Lorwyn: First Light)

Medium monstrosity, Lawful Neutral

Armor Class14
Hit Points90 (12d8 + 36)
Speed5 ft., swim 40 ft.
STRDEXCONINTWISCHA
18 (+4) 18 (+4) 16 (+3) 14 (+2) 15 (+2) 19 (+4)
Saving ThrowsCha +7, Dex +7
SkillsPerformance +7, Persuasion +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon, Primordial (Aquan)
Challenge5

Traits

Amphibious.

The merrow can breathe air and water.

Actions

Multiattack.

The merrow makes three attacks, using Coral Scepter and Poisoned Longbow in any combination.

Coral Scepter.

Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d10 + 4) Bludgeoning damage.

Poisoned Longbow.

Ranged Attack Roll: +7, range 150/600 ft. Hit: 8 (1d8 + 4) Piercing damage plus 7 (2d6) Poison damage.

Invective.

wis DC 15, up to three creatures the merrow can see within 60 feet. Failure: 14 (4d6) Psychic damage, and the creature has Disadvantage on its next attack roll before the end of the merrow's next turn. Success: Half damage only.