Medium monstrosity, Lawful Neutral
| Armor Class | 14 |
|---|---|
| Hit Points | 90 (12d8 + 36) |
| Speed | 5 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 16 (+3) | 14 (+2) | 15 (+2) | 19 (+4) |
| Saving Throws | Cha +7, Dex +7 |
|---|---|
| Skills | Performance +7, Persuasion +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Common, Primordial (Aquan) |
| Challenge | 5 |
The merrow can breathe air and water.
The merrow makes three attacks, using Coral Scepter and Poisoned Longbow in any combination.
Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d10 + 4) Bludgeoning damage.
Ranged Attack Roll: +7, range 150/600 ft. Hit: 8 (1d8 + 4) Piercing damage plus 7 (2d6) Poison damage.
wis DC 15, up to three creatures the merrow can see within 60 feet. Failure: 14 (4d6) Psychic damage, and the creature has Disadvantage on its next attack roll before the end of the merrow's next turn. Success: Half damage only.