Metallic Peacekeeper

(Fizban's Treasury of Dragons)

Medium construct, Neutral Good

Armor Class17 (natural armor)
Hit Points68 (8d8 + 32)
Speed30 ft.
STRDEXCONINTWISCHA
17 (+3) 10 (+0) 18 (+4) 14 (+2) 12 (+1) 11 (+0)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesfire
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesdarkvision 60 ft., passive Perception 11
LanguagesCommon, Draconic, telepathy 30 ft.
Challenge4

Traits

Immutable Form.

The peacekeeper is immune to any spell or effect that would alter its form.

Telepathic Bond.

While the peacekeeper is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.

Actions

Multiattack.

The peacekeeper makes two Slam attacks.

Slam.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage.

Calming Mist (Recharge 5-6).

The peacekeeper releases a calming gas in a 30-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Charisma saving throw or become charmed by the peacekeeper for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0.