Medium aberration, Lawful Evil
| Armor Class | 15 (breastplate) |
|---|---|
| Hit Points | 71 (13d8 + 13) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 19 (+4) | 17 (+3) | 17 (+3) |
| Saving Throws | Cha +6, Int +7, Wis +6 |
|---|---|
| Skills | Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | Deep Speech, Undercommon, telepathy 120 ft. |
| Challenge | 7 |
The mind flayer has advantage on saving throws against spells and other magical effects.
Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.
Melee Attack Roll: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.
The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The mind flayer's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
1 each/day: dominate monster, plane shift (self only)
Medium aberration, Lawful Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 99 (18d8 + 18) |
| Speed | 30 ft., fly 15 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 19 (+4) | 17 (+3) | 17 (+3) |
| Saving Throws | Cha +6, Dex +4, Int +7, Wis +6 |
|---|---|
| Skills | Arcana +7, Insight +6, Perception +6, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | psychic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Darkvision 120 ft., passive Perception 16 |
| Languages | Deep Speech, Undercommon; telepathy 120 ft. |
| Challenge | 7 |
The mind flayer has Advantage on saving throws against spells and other magical effects.
Melee Attack Roll: +7, reach 5 ft. Hit: 22 (4d8 + 4) Psychic damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14) from all the mind flayer's tentacles, and the target has the Stunned condition until the grapple ends.
con DC 15, one creature that is Grappled by the mind flayer's Tentacles. Failure: 55 (10d10) Piercing damage. Success: Half damage. Success or Failure: If this damage reduces the target to 0 Hit Points, the mind flayer kills it and devours its brain.
int DC 15, each creature in a 60-foot Cone [Area of Effect]. Failure: 31 (6d8 + 4) Psychic damage, and the target has the Stunned condition until the end of the mind flayer's next turn. Success: Half damage only.
The mind flayer casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: Detect Thoughts
1 each/day: Dominate Monster, Plane Shift (self only)