Mind Mage

(Guildmasters' Guide to Ravnica)

Medium humanoid (any race), Neutral Evil

Armor Class12, 15 with mage armor
Hit Points49 (11d8)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 10 (+0) 20 (+5) 15 (+2) 16 (+3)
Saving ThrowsInt +8, Wis +5
SkillsArcana +8, Deception +6, Insight +5, Persuasion +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon plus any four languages
Challenge5

Traits

Special Equipment.

The mage wears a Spies' Murmur (see chapter 5).

Actions

Dagger.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Innate Spellcasting (Psionics)

The mage's spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:

At will: encode thoughts (see chapter 2), friends

3 each/day: charm person, detect thoughts, mage armor, sleep, suggestion

1 each/day: dominate person, mass suggestion, modify memory