Medium humanoid, Any alignment
| Armor Class | 11 (natural armor) |
|---|---|
| Hit Points | 18 (4d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +3, History +5, Perception +5, Religion +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | Common |
| Challenge | 1/4 |
The minotaur can perfectly recall any path it has traveled.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the minotaur moved at least 10 feet straight toward the target immediately before it hit, the target takes an extra 3 (1d6) piercing damage, and if the target is a Large or smaller creature, it must succeed on a DC 11 Strength saving throw or be pushed up to 10 feet from the minotaur and have the prone condition.