Minotaur Skeleton

Large undead, Lawful Evil

Armor Class12 (natural armor)
Hit Points67 (9d10 + 18)
Speed40 ft.
STRDEXCONINTWISCHA
18 (+4) 11 (+0) 15 (+2) 6 (-2) 8 (-1) 5 (-3)
Saving Throws—
Skills—
Damage Vulnerabilitiesbludgeoning
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiesexhaustion; poisoned
Sensesdarkvision 60 ft., passive Perception 9
Languagesunderstands Abyssal but can't speak
Challenge2

Traits

Charge.

If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.