Medium humanoid (genasi), Neutral Evil
| Armor Class | 10, 13 with mage armor |
|---|---|
| Hit Points | 82 (11d8 + 33) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 18 (+4) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +4, Deception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common, Primordial |
| Challenge | 6 |
Moving through difficult terrain made of earth or stone costs Miraj no extra movement.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands.
Miraj's innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:
1/day: pass without trace
Miraj is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:
Cantrips: acid splash, blade ward, friends, light, message, mold earth
Level 1 (4 slots): chromatic orb, mage armor, magic missile
Level 2 (3 slots): Maximilian's earthen grasp, shatter, suggestion
Level 3 (3 slots): counterspell, erupting earth
Level 4 (3 slots): polymorph, stoneskin
Level 5 (2 slots): wall of stone
Level 6 (1 slots): move earth