Miraj Vizann

(Princes of the Apocalypse)

Medium humanoid (genasi), Neutral Evil

Armor Class10, 13 with mage armor
Hit Points82 (11d8 + 33)
Speed30 ft.
STRDEXCONINTWISCHA
12 (+1) 10 (+0) 17 (+3) 13 (+1) 11 (+0) 18 (+4)
Saving Throws—
SkillsArcana +4, Deception +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
LanguagesCommon, Primordial
Challenge6

Traits

Earth Walk.

Moving through difficult terrain made of earth or stone costs Miraj no extra movement.

Actions

Staff.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands.

Innate Spellcasting

Miraj's innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:

1/day: pass without trace

Miraj is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:

Cantrips: acid splash, blade ward, friends, light, message, mold earth

Level 1 (4 slots): chromatic orb, mage armor, magic missile

Level 2 (3 slots): Maximilian's earthen grasp, shatter, suggestion

Level 3 (3 slots): counterspell, erupting earth

Level 4 (3 slots): polymorph, stoneskin

Level 5 (2 slots): wall of stone

Level 6 (1 slots): move earth