Huge fiend (demon), Chaotic Evil
| Armor Class | 21 (natural armor) |
|---|---|
| Hit Points | 399 (38d12 + 152) |
| Speed | 40 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 18 (+4) | 19 (+4) | 18 (+4) | 21 (+5) | 22 (+6) |
| Saving Throws | Con +11, Dex +11, Wis +12 |
|---|---|
| Skills | Insight +12, Perception +12, Stealth +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison; bludgeoning, piercing, slashing from nonmagical attacks |
| Condition Immunities | poisoned |
| Senses | truesight 120 ft., passive Perception 21 |
| Languages | Abyssal, Common, telepathy 120 ft. |
| Challenge | 24 |
A creature that hits Miska with a melee weapon attack takes 7 (2d6) poison damage.
If Miska fails a saving throw, he can choose to succeed instead.
Miska has advantage on saving throws against spells and other magical effects.
Miska can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
When in contact with a web, Miska knows the exact location of any other creature in contact with the same web.
Miska ignores movement restrictions caused by webbing.
Miska makes one Lupine Bite attack and two Trident of Chaos attacks.
Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 27 (6d8) poison damage. If the target is a creature, it must succeed on a DC 21 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature has the incapacitated condition and can't regain hit points. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Attack Roll: +13 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 9 (2d8) force damage.
Miska utters a bloodthirsty howl at one creature within 120 feet of himself that isn't a Fiend. The target must succeed on a DC 20 Wisdom saving throw or take 13 (2d12) psychic damage.
Miska moves up to his speed without provoking opportunity attacks.
Miska uses Spellcasting.
Miska casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: Disguise Self, Invisibility, Mage Hand, Minor Illusion, Web
2 each/day: Dominate Monster, Mass Suggestion, Mirror Image, Telekinesis, Teleport