Large elemental, Chaotic Neutral
| Armor Class | 15 |
|---|---|
| Hit Points | 94 (9d10 + 45) |
| Speed | 0 ft., fly 40 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 21 (+5) | 20 (+5) | 11 (+0) | 13 (+1) | 16 (+3) |
| Saving Throws | Cha +6, Con +8, Wis +4 |
|---|---|
| Skills | Perception +4, Stealth +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | thunder |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; paralyzed; poisoned; restrained |
| Senses | passive Perception 14 |
| Languages | Auran, Giant |
| Challenge | 6 |
The mist hulk can enter another creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.
When the mist hulk dies, it bursts in a wave of water. Each creature within 10 feet of it must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 11 (2d10) bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only.
The mist hulk makes two Slam attacks.
Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) cold damage.
The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk's space has disadvantage on the saving throw. On a failed save, a creature takes 14 (4d6) psychic damage and has the incapacitated condition for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.