Small humanoid, Neutral
| Armor Class | 13 |
|---|---|
| Hit Points | 52 (8d8 + 16) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +3, Insight +5, Medicine +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common plus one other language |
| Challenge | 3 |
cha DC 13, each creature in a 5-foot Emanation [Area of Effect] originating from the wanderer when it dies. Failure: The target is cursed. While cursed, the target has the Blinded and Deafened conditions.
The wanderer can travel safely through the Mists to reach a specific domain it knows by name. The wanderer still can't bypass domain borders closed by a Darklord's will.
The wanderer makes two Radiant Burst attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike if available.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 14 (2d10 + 3) Radiant damage.
The wanderer casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: Light, Mage Hand
1 each/day: Augury, Detect Magic, Mind Spike
The wanderer casts Hold Person, using the same spellcasting ability as Spellcasting.
1/day: Hold Person