Mister Witch

(The Wild Beyond the Witchlight)

Medium humanoid (elf, shadar-kai), Chaotic Good

Armor Class10
Hit Points82 (11d8 + 33)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 11 (+0) 16 (+3) 16 (+3) 13 (+1) 14 (+2)
Saving ThrowsInt +5, Wis +3
SkillsArcana +5, Deception +4, Perception +3
Damage Vulnerabilities—
Damage Resistancesnecrotic
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Elvish, Sylvan
Challenge3

Traits

Fey Ancestry.

Witch has advantage on saving throws against being charmed, and magic can't put him to sleep.

Special Equipment.

Witch carries and is attuned to the Witchlight watch.

Actions

Multiattack.

Witch makes two Cane attacks.

Cane.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 6 (1d12) necrotic damage.

Spellcasting

While carrying the Witchlight watch, Witch casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

At will: fire bolt, invisibility (after casting, roll a d8; on a roll of 3 or 8, Witch can't cast the spell again until the next dawn), message