Modron Pentadrone

(2024 Monster Manual)

Large construct, Lawful Neutral

Armor Class16
Hit Points32 (5d10 + 5)
Speed40 ft.
STRDEXCONINTWISCHA
15 (+2) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 13 (+1)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed
SensesTruesight 120 ft., passive Perception 14
LanguagesModron
Challenge2

Traits

Disintegration.

If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.

Actions

Multiattack.

The modron makes five Slam attacks or five Electrical Discharge attacks.

Slam.

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Force damage.

Electrical Discharge.

Ranged Attack Roll: +4, range 120 ft. Hit: 5 (1d6 + 2) Lightning damage.

Paralysis Gas (Recharge 5-6).

Constitution Saving Throws: DC 11, each creature in a 30-foot Cone [Area of Effect]. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.