Large construct, Lawful Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 32 (5d10 + 5) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed |
| Senses | Truesight 120 ft., passive Perception 14 |
| Languages | Modron |
| Challenge | 2 |
If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
The modron makes five Slam attacks or five Electrical Discharge attacks.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Force damage.
Ranged Attack Roll: +4, range 120 ft. Hit: 5 (1d6 + 2) Lightning damage.
Constitution Saving Throws: DC 11, each creature in a 30-foot Cone [Area of Effect]. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.