Molten Magma Roper

(Princes of the Apocalypse)

Large monstrosity, Neutral Evil

Armor Class20 (natural armor)
Hit Points93 (11d10 + 33)
Speed10 ft., climb 10 ft.
STRDEXCONINTWISCHA
18 (+4) 8 (-1) 17 (+3) 7 (-2) 16 (+3) 6 (-2)
Saving Throws—
SkillsPerception +6, Stealth +5
Damage Vulnerabilitiescold
Damage Resistances—
Damage Immunitiesfire
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 16
Languages—
Challenge5

Traits

False Appearance.

While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

Grasping Tendrils.

The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Spider Climb.

The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack.

The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

Bite.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) fire damage.

Tendril.

Melee Attack Roll: +7 to hit, reach 50 ft., one creature. Hit: 4 (1d8) fire damage and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target. A creature takes 4 (1d8) fire damage each time it ends its turn grappled by the roper.

Reel.

The roper pulls each creature grappled by it up to 25 feet straight toward it.