Monastic Infiltrator

(Critical Role: Call of the Netherdeep)

Small humanoid (monk), Any alignment

Armor Class18 (Unarmored Defense)
Hit Points112 (15d8 + 45)
Speed50 ft.
STRDEXCONINTWISCHA
13 (+1) 20 (+5) 16 (+3) 15 (+2) 17 (+3) 16 (+3)
Saving ThrowsDex +8, Wis +6
SkillsAcrobatics +8, Deception +9, Perception +6, Stealth +11
Damage Vulnerabilities—
Damage Resistancespsychic
Damage Immunities—
Condition Immunitiescharmed
Sensespassive Perception 16
LanguagesCommon plus three other languages
Challenge6

Traits

Guarded Mind.

Spells and other effects can't read the infiltrator's thoughts or determine if the infiltrator is lying. Creatures can communicate telepathically with the infiltrator only if it allows such contact.

Unarmored Defense.

While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack.

The infiltrator makes three Unarmed Strike attacks.

Unarmed Strike.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) force damage.

Reactions

Retaliating Strike.

When a creature within 5 feet of the infiltrator hits or misses the infiltrator with a melee attack, the infiltrator makes one Unarmed Strike attack against the attacker.

Spellcasting

The infiltrator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):

At will: disguise self

2 each/day: detect thoughts, invisibility

1 each/day: dimension door, zone of truth