Small humanoid (monk), Any alignment
| Armor Class | 18 (Unarmored Defense) |
|---|---|
| Hit Points | 112 (15d8 + 45) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 20 (+5) | 16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) |
| Saving Throws | Dex +8, Wis +6 |
|---|---|
| Skills | Acrobatics +8, Deception +9, Perception +6, Stealth +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | psychic |
| Damage Immunities | — |
| Condition Immunities | charmed |
| Senses | passive Perception 16 |
| Languages | Common plus three other languages |
| Challenge | 6 |
Spells and other effects can't read the infiltrator's thoughts or determine if the infiltrator is lying. Creatures can communicate telepathically with the infiltrator only if it allows such contact.
While the infiltrator is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The infiltrator makes three Unarmed Strike attacks.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) force damage.
When a creature within 5 feet of the infiltrator hits or misses the infiltrator with a melee attack, the infiltrator makes one Unarmed Strike attack against the attacker.
The infiltrator casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: disguise self
2 each/day: detect thoughts, invisibility
1 each/day: dimension door, zone of truth