Monstrous Peryton

(Ghosts of Saltmarsh)

Large monstrosity, Chaotic Evil

Armor Class14 (natural armor)
Hit Points144 (17d10 + 51)
Speed20 ft., fly 60 ft.
STRDEXCONINTWISCHA
19 (+4) 14 (+2) 16 (+3) 9 (-1) 14 (+2) 10 (+0)
Saving ThrowsDex +6, Str +8, Wis +6
SkillsPerception +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 16
Languagesunderstands Common and Elvish but can't speak
Challenge11

Traits

Flyby.

The peryton doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Sight and Smell.

The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell.

Legendary Resistance (3/Day).

If the peryton fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

The peryton makes two attacks: one with its gore and one with its talons.

Gore.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Talons.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Warp Shadow.

The peryton chooses up to three creatures within 60 feet of it that it can see. Each creature must succeed on a DC 14 Wisdom saving throw or become cursed. While cursed, whenever the creature makes an attack roll, an ability check, or a saving throw, it must roll a d4 and subtract that number from the roll. A cursed creature can repeat this saving throw at the end of each of its turns, ending the effect on itself with a success. A creature that succeeds on this saving throw is immune to this peryton's Warp Shadow for 24 hours.

Legendary Actions

Detect.

The peryton makes a Wisdom (Perception) check.

Talons Attack.

The peryton makes one attack with its talons.

Dive Attack (Costs 2 Actions).

The peryton moves up to its speed toward one target of its choosing. It then makes a gore attack that deals an extra 9 (2d8) piercing damage on a hit.